Jason Schreyer: The secret of success Baldur’s Gate 3 is that Larian is not subject to external pressure

Jason Schreyer: The secret of success Baldur’s Gate 3 is that Larian is not subject to external pressure

The success of Baldur’s Gate 3 was analyzed by Jason Schreyer, a famous Bloomberg journalist, who expressed his opinion about the reasons why Larian Studios is at the top of the popularity of RPG. Speaking briefly, the secret is that we are talking about a completely private company not subject to external financial pressure.

Schreyer recalled that the Belgian developer studio has offices in six countries and has about 450 employees. However, we are talking about the company-"unicorn" in the world of video games, since it is strong enough to create level games "AAA", but at the same time is not under the control of other companies or publishers with financial terms and requirements.

Sven Vinka, General Director of Larian Studios, together with his wife is a majority shareholder of the company. This is a real family management, since most of the development funds come from sales of previous games and early access to Baldur’s Gate 3 itself.

Moreover, Vinka is also the Baldur’s Gate 3 gamedector, which puts it in a unique position in the industry, which allows us to make creative decisions without prejudice to financial requirements. In a recent interview, the general director himself admitted that he relies on a talented team that manages finances so that he could focus on the development of games.

As a result, Baldur’s Gate 3, the last creation of Larian Studios, is such a rich and deep game that, probably, no one will ever reveal its secrets 100%, and at the same time it is not stuffed with microtransactions, like many other games in the last time. Microtransactions, in fact, are the salvation by which many developers are trying to provide themselves with a source of income in order to minimize financial risks for large publishers.

The other side of the coin is that if one of the Larian Studios projects is unsuccessful, then the studio will most likely be in the balance of death. In the meantime, I want to hope that this will not happen, and the company will continue to give unforgettable impressions to fans of the role -playing games of the old school.