The former developer remembered how The Elder Scrolls 2: Daggerfall nearly destroyed Bethesda

The former developer remembered how The Elder Scrolls 2: Daggerfall nearly destroyed Bethesda

In 1996, the second part of the famous RPG series from Bethesda under the name was released "The Elder Scrolls 2: Daggerfall". However, the development of this game was a serious test for the studio, and the failure of the project could mean the end of its existence.

This is stated in a recent interview with the former Bethesda developer Bruce Nesmit, whose career in the studio included work as a leading designer on The Elder Scrolls V: Skyrim and designer over Daggerfall. Answering the question of the interviewer of Ben Hanson that if the project did not take place, then this could mean the end of The Elder Scrolls, it confirms:

It was not just the end of Elder Scrolls, it was a potential end of Bethesda. The company invested huge resources in it. It was a very, very, very small studio, and the fact that you cannot make another game, because this one comes out is very, very, very, very painful.

In another place of the conversation, Nemit evaluates the launch of The Elder Scrolls 2 "cruel" and agrees that he was, "without a doubt", The most difficult in his career.

It was almost 18 months of processing. I mean that it is simply impossible. And release the game in the state in which it was released? You know, the admins shouted at us daily and weekly. If you did not work hard at least 60 hours, your work was at risk. It was bad.

Then he adds: "The fact that we seemed to believe in the game did not help, but at the same time we saw what a mess in it".

Despite the fact that Daggerfall entered the market under approving reviews of critics, there really were many mistakes that needed to be eliminated. Director and Executive Producer of Bethesda Todd Howard already talked about this, explaining that the studio released seven patches and even had a special team of patches developers-a rather serious business for the dark times of the middle-fan of the 90s.

Thinking about how he became "Land with a wand" For stories about how hard it was to develop games in those days, it does not laugh that it is "Strange, because Todd has all the same stories. And, probably, there are several those that I do not have". The continuation of the 2002 game The Elder Scrolls III: Morrowind, apparently, experienced the same problems as the predecessor: in 2019, Howard explained that the game had a game "A very difficult crisis" So what "There was a feeling that if we do not make the game, and make it well, then we will have problems. Because it was, as it were, our last chance and our first chance, if it makes sense".

The rest, as they say, is already a story. Daggerfall was a success, Morrowind also came out with a commercial and critical success, and Bethesda has released the stunningly successful Skyrim – you probably heard about it – as well as The Elder Scrolls 4: Oblivion, Fallout 4 and recently scientific and fiction Starfield and other. The head of the Xbox Studios, which has since acquired Bethesda, Matt Boty said that Starfield studio was no longer "processing cultures". This was confirmed by Howard in an interview with 2019, in which he said that the studio "It became much, it is much better to cope with this, and now we are at the stage when we can really control this, and we have enough people to move them between them, and I think that this is why people stay here".